Category:Enchanter (A)
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Enchanting (Alliance)
Enchanting has many uses and is therefore useful to all classes. Using materials gathered from uncommon or better items, you can take many different pieces of equipment and add a new effect, ability, or stat to them. You can also make several different oils for others to rub onto their weapons to increase their spell damage for a limited amount of time and more!
Dependencies
Enchanting is one of the more self-sufficient tradeskills a player can pick up, the disenchanting skill comes paired with it, giving you the ability to gather your main materials and use them to improve your equipment all at the same time. This is the biggest reason why most people pair it with the other "stand alone" crafting profession, tailoring. Both rarely pull from the gathering skills so they can make a good pair, especially if you happen to wear cloth. Having said that, there are a few enchants that require things from the other professions and the gathering skills, herbs, leathers, potions, ores, and gems to name a few, but none are required more often than any of the others. The biggest thing that enchanting is dependent on is finding green or better items to destroy for materials (disenchanting).
Attractions
The ability to add stats, resistances, and more to your own gear is perhaps the biggest attraction of the skill, coupled with the fact that you don't need to use up your second skill slot with a gathering skill to obtain your main material components. Another smaller benefit is that you can make more use of green or better quest rewards that feature nothing you want. Many times you can get better use out of the material you get for disenchanting a reward (and even your old gear after you upgrade) than you can get out of the few coin you get selling it to a vendor.
Drawbacks
Everything you disenchant is permanently destroyed, meaning in order to gain skill level, you're going to make several tough calls on certain uncommon or better drops. If you fully complete the disenchant, you cannot change your mind, once you see the resulting material in the loot box, the item that existed before is gone and cannot be restored. Enchanting is also one of the harder professions to make money from (I'd say Engineering is the hardest to make money from), or so I've heard (my own enchantress is usually one of my wealthiest characters, but then I still go after items that result in materials I no longer need and sell the resulting stacks of dusts, essences, or shards). The biggest drawback to the process of selling your enchants is that you have to be online, advertising your enchants in order to sell them (and you have to be advertising at the right time--when someone is looking for one of the enchants you can offer), as they cannot be put up, ready to apply in the auction house like the products of every other profession (unless you enchant an item and then put it up, the drawback to this being that unless the item is moused over in the auction house, the buyer will not be able to tell the difference between your enchanted gloves and the other non-enchanted gloves of the same type that happen to be up). Selling your enchanting materials is the surest way to bring in a cash flow (they are free to put up at the auction house too!) but it places limits on your own supply and readily available enchants.
Tips & Suggestions
Once you get into high enough levels, I'd suggest going solo into one of the lower level dungeons, gather as many uncommon or better items as you can and disenchant the lot of them (unless they happen to be blue bind on equip items which you might get more money selling outright). If you are already past the level for these materials, sell them at the auction house for a better cash flow.
Picking up a gathering skill as your secondary, like herbalism (which I believe covers more enchanting recipes than the other gathering professions), can also help out your cash flow. You can store the herbs you'll need for enchanting (like kingsblood, Sungrass, Icecap, and Wintersbite) and sell the rest on the auction house. Tailoring also makes a good second profession, once you begin improving your tailoring skill you'll be able to start making green or better items and provide yourself with extra pieces to disenchant.
Finally, I've provided a link below to the disenchanting tables on the official website to give you a clue about what a certain item is likely to disenchant into. The disenchanting tables and guide can be found a third of the way down the page under the Disenchanting section.
Some of the most sought after enchants require a certain amount of positive reputation with various factions in the game. Be sure to gain the trust of the Timbermaw Furbolgs and try not to gain any negative faction with them (this is one of the factions you can actually hurt very easily, since they start out attacking you on sight, if you lose too much reputation with them, their enchanting recipes will be lost to you forever). Since the Timbermaw start out attacking you on sight, it doesn't take very long for you to lose enough faction that you would never be able to gain friendly or better status with them (there's a point where you cannot make peace with them anymore and there's a point where you can no longer fight them even if you wished to).
Articles in category "Enchanter (A)"
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