Category:Leatherworker (A)
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Leatherworking (Alliance)
Leatherworking is one of the many professions available to the citizens of Azeroth. With leatherworking, one could make armor kits of various types (adds an armor increase to the legs, chest, boots, or gloves--the highest level adds stamina instead) that can be used on any type of armor (cloth, leather, mail or even plate), leather armor pieces of various types, ammo bags, and more. At higher skill levels, a leatherworker can choose one specialty: dragonscale, elemental, or tribal leatherworking. Choosing one of these gives you access to higher level specialty items that only you can make and wear (soulbound upon creation), however, be sure to visit each specialty master in Azeroth as each has a selection of recipes any leatherworker of the appropriate level can learn from them.
Dragonscale Leatherworking
Dragonscale leatherworking specializes in various armors whose main material components are several scales from a variety of dragons. Most of the armors made from this category provide many magical resistances, set bonuses, spirit, and intellect increases. They also happen to be primarily mail armor. Classes that are into mail at much higher levels would benefit from the items they can make with Dragonscale leatherworking (such as hunters and shamans).
Elemental Leatherworking
Elemental Leatherworking specializes in various armors whose main material components are bits of elementals, such as the globe of water, heart of fire, essence of air and more. If it is a leatherworking component that is found on any of the elementals, chances are an elemental leatherworking pattern requires use of it. The pieces made from this branch are almost always leather (I think there is a cape that qualifies as cloth) and have a variety of uses. Rogues and feral druids would find this the most useful branch of leatherworking.. Some of the sets increase resistances, some add a chance to damage the enemy with an element of some type during battle, they seem to have the most pieces with agility and other stats a rogue could use.
Tribal Leatherworking
Tribal Leatherworking specializes in various armors whose main material components are various bits of wild nature such as feathers from birds, specific sorts of leather from animals (like warbear leather), and more. The pieces made from this branch are almost always leather (I believe there is a cape that qualifies at cloth) and have a variety of uses. Druids (non-feral) are perhaps the class that benefits the most from tribal leatherworking. Before Burning Crusade, before you can even get the quest to start this particular branch, you need to complete all of the wild leather quests found in Feralas at Feathermoon Hold, I am unsure if this is still a requirement now(I believe the quest giver for these is right outside the inn almost directly underneathe the dock), most of the pieces in this branch offer caster stats like spirit and intelligence.
Dependencies
Leatherworking is heavily dependent on skinning, I do not believe there is a single leatherworking recipe that does not require something you get from skinning. On a more minor level, leatherworking occasionally needs items from another professional, such as potions from an Alchemist, gems from a miner, and herbs from an herbalist.
Attractions
Making armor kits and your own gear (provided you are a leather wearer) as well as ammo bags (assuming you are a hunter) are definitely the attractions to leatherworking.
Drawbacks
You have to find out what sells, this can mean the difference between losing a lot of money and actually making some money. Many times you can get better gear from world drops than you can make, making it harder for you to compete with world drops in the auction house.
Tips & Suggestions
Whether you are a tribal leatherworker or not, I'd suggest completing the wild leather armor quests, you will need a lot of wildvine, which can be expensive to buy, so I'd suggest spending some time fighting trolls in the hinterlands. You will also need a lot of turtle scales, which can be skinned from the turtles on the shores of Tanaris or higher (basically level 42 turtles or higher). This will give you a decent amount of experience and you will have several new patterns by the time you are done.
Your armor kits are decent sellers. I've always had a difficult time selling the light armor kits, occasional problems with the medium kits, but the rest sell pretty quickly for a decent price. I'd suggest putting them up one at a time, rather than in stacks.
Collecting patterns of full sets can increase your chances of getting customers. For example, any times I've seen someone advertise that they are looking for someone who can make the full set of Guardian Leather Armor or the full set of Dusky Leather Armor, or just pieces of a set (these are both sets that do not have "bonuses" they are only a set because they match), if you have all the patterns of a set you can get customers that other leatherworkers would not.
Suggested Classes: Rogue, Shaman, Hunter, and Druid
Articles in category "Leatherworker (A)"
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